COMBAT: Video Programming 2
 Double Buffering 
-  How to avoid flickering when updating the screen
 -  You do not want to write directly into "screen"
 -  Videocards sometimes use conventional RAM as screen buffer
 -  Solution: Reserve two areas in RAM for Videocard.
     While one is diplayed update the other one.
     Change displayed area during horizontal blank.
 
 
 Problem: Unix/X-Windows keeps hardware protected 
 But: We have cycles to burn because machines are fast 
 Our Scheme 
-  Allocate a (hidden) bitmap on server as big as the window
 -  Change only this bitmap
 -  Once in a while flush this bitmap to the actual window
 -  This is like double buffering where we copy the contents
     of the hidden buffer 1 to buffer2 which is displayed all the time.
 -  Copying the entire bitmap is expensive but not too expensive
     because it represents a rectangular part of the screen.
 -  We do not want to overload the server so we will keep the
     number of operations on the bitmap small.
 
 Further Problem: Synchronization 
 
Last Update: 08.03.96